How-To Articles
How to Assign Keyboard Shortcuts
Published on Fri, Nov 20, 2015
Minimum requirement: Qubicle Basic Edition Assigning your custom keyboard shortcuts is easy: If you are using OS X make sure the inline menu is visible with View > Inline Main Menu. Move your mouse cursor over an enabled menu entry and simply pre... Read More
How to Create Classic Pixel-Art
Published on Thu, Oct 1, 2015
Working with Qubicle is pretty similar to creating pixel-art. So, if you want to learn Qubicle it’s a good idea to learn some of the pixel-art basics, too. This tutorial covers golden rules and tips for creating pixel-art with Photoshop. In the... Read More
How to Import Qubicle Meshes with Max
Published on Fri, Oct 2, 2015
Using Vertex Color To enable vertex color select an object, switch to the Modify panel and select VertexPaint from the modifier list. On the Vertex Paintbox, choose Vertex Color Display Shaded. Using Textures For the viewport go to Customize > Pre... Read More
How to Import Qubicle Meshes with Maya
Published on Fri, Oct 2, 2015
Using Vertex Colors To make vertex colors visible you must be in a shaded mode. Select any of the shaded modes, such as Smooth Shade All, from the Shading menu in a view panel. Next select Color > Toggle Display Colors Attribute. Furthermore you m... Read More
How to Import Qubicle Meshes with UDK
Published on Fri, Oct 2, 2015
Unreal can read .fbx, .dae (Collada) and .obj files exported from Qubicle.  To import your mesh, right-click in the Content Browser window and select Import. If you are using textures make sure that the materials folder is imported, too. Using Verte... Read More
How to Import Qubicle Meshes with Unity
Published on Fri, Oct 2, 2015
 Unity can read .fbx, .dae (Collada) and .obj files exported from Qubicle. To import your voxel models drag & drop the files on the Assets window. Important: If you are using textures don't forget to copy the materials folder, too. After a s... Read More
How to Mod Stonehearth with Qubicle
Published on Thu, Oct 1, 2015
Minimum requirement: Qubicle Basic Edition This tutorial is based on Stonehearth Alpha 1. Written by Tim Wesoly, CEO Minddesk and developer of Qubicle Preparations Stonehearth will be a very modder friendly game. In fact even the models and scripts p... Read More
How to Model from Images
Published on Wed, Oct 26, 2016
Minimum requirement: Qubicle Basic Edition This quick tutorial will show you how to import an image into Qubicle and use it as a basis for a model. This is a written description of the workflow in this video: Importing the Image We'll be workin... Read More