Modify Articles
Boolean
Published on Tue, Nov 8, 2016
Minimum Requirement: Qubicle Basic Edition Boolean operations combine or subtract the geometry of objects from each other. Select two or more objects and choose Modify > Boolean. The selection order is important to determine the actor of the boole... Read More
Color
Published on Tue, Nov 8, 2016
Minimum Requirement: Qubicle Basic Edition Qubicle features a diverse set of coloring tools that will affect the entire active object or a selection of voxels. These tools will be familiar to users of any standard image editing software. Access these... Read More
Compounds
Published on Fri, Nov 11, 2016
Minimum Requirement: Qubicle Basic Edition + Utility DLC Compounds are groups of objects that establish a hierarchy. They are useful for editing and exporting, and will speed up render time. Compounds can be formed by any number of Matricies or Compo... Read More
Core / Hull
Published on Fri, Nov 18, 2016
Minimum Requirement: Qubicle Basic Edition Core/Hull modifiers affect the interior voxels of an object. The Core is the hidden middle of the object. The Hull is the outer shell of visible voxels. Tip: Having a solid core will save a lot of geometry o... Read More
Linear Snapshot / Linear Projection
Published on Fri, Nov 4, 2016
Minimum Requirement: Qubicle Basic Edition Qubicle allows you to save orthographic images of a matrix with Linear Snapshot. You can also project an image onto a matrix to add a new texture with Linear Projection. Creating a Linear Snapshot First, sel... Read More
Pivot
Published on Tue, Nov 22, 2016
Minimum Requirement: Qubicle Basic Edition Modify > Pivot allows you to set the pivot point for FBX / Collada export. The pivot is displayed as a little yellow star in the selected object. The pivot has no effect inside Qubicle and is only importa... Read More
Split Off
Published on Fri, Nov 18, 2016
Minimum Requirement: Qubicle Basic Edition Modify > Other > Split Off separates a selection of voxels into a unique object. After the operation: The object has been split into two separate Matricies: Read More
Work Area
Published on Fri, Nov 18, 2016
Minimum Requirement: Qubicle Basic Edition  The Modify > Work Area options allow you to easily resize the Bounding Box of the active object. We'll start with Mike: Modify > Work Area > Resize opens up a dialog box: Width/Height/Depth ... Read More