Qubicle 2 Articles
Camera
Published on Thu, Oct 1, 2015
The camera controls are currently based on Autodesk Maya. The ability to customize them will come later this year. Default Controls [Alt]+[LMB] Rotate [Alt]+[MMB] Pan [Alt]+[RMB] or [MOUSEWHEEL] Zoom Alternative Controls If you don't have a 3-... Read More
Customization
Published on Fri, Oct 2, 2015
Some aspects of the user interface and the handling can be customized to your liking. Preferences To edit the preferences use Edit > Preferences. Here you can assign actions to the 12 slots of the Quick Access Bar. set the tools of the Tool Wheel... Read More
Edit Modes
Published on Thu, Oct 1, 2015
There are currently 2 edit modes available. Container Edit Mode While in Container Edit Mode you can select and modify child objects of an activated Model or Compound. Furthermore you can use the 3D tool mode of the current tool. The Container Edit M... Read More
Export
Published on Fri, Oct 2, 2015
To export the active object use File > Export > .... If you only want to export objects that are selected use File > Export Selection > .... Qubicle remembers the export file path after a completed export seperately for each file format. ... Read More
Getting Started
Published on Thu, Oct 1, 2015
If you are new to Qubicle the following will help you to get started. Download and Installation If you don't own a license yet, download the trial. To install Qubicle simply double-click the installer and follow the installation instructions. Be... Read More
Modifier
Published on Fri, Oct 2, 2015
All modifiers are located in the main menu under Modify. Modifiers are only enabled when the requirements are met. E.g. some modifier require a selection of exactly two objects. Color Color modifier change the color of voxels. The function of each of... Read More
Objects
Published on Thu, Oct 1, 2015
Qubicle 2.0 offers a variety of object types that will help you to create, edit and organize complex models. Object Types Matrix A Matrix is a 3-dimensional grid of voxels. A Voxel (short for volumetric pixel) is simply a single colored cube. All vox... Read More
Open / Import
Published on Fri, Oct 2, 2015
All supported file types can be opened by using File > Open. To load a file into your current project use File > Import. Qubicle always attemps to save the file in the same file format as it was opened enabling you to work on a non-native file ... Read More
Terrain Generator
Published on Fri, Oct 2, 2015
The terrain generator creates a terrain based on a randomly generated heightmap. To create a terrain select Create > Terrain from the main menu. Tip: Changing dimension or roughness will result in a new random heightmap. All other values can be ch... Read More
Tools
Published on Thu, Oct 1, 2015
Move Tool The move tool can be used to select and translate objects with the mouse. To select voxels use the Select Tool. Default shortcut: [V] Click on an object to select it. Drag a selection rectangle to select objects that are at least partially... Read More
User Interface
Published on Thu, Oct 1, 2015
Start View The Start view will appear every time you start Qubicle. It provides quick access to Visit minddesk.com Manually check for updates Report a bug via e-mail with an automatically generated header including file version ond the OS you are us... Read More
Video Tutorials
Published on Fri, Oct 2, 2015
Beginner Tutorials Creating A Model With The Extrude Tool   Read More